Free during the beta · no account · nothing to install
Lighter
cars.
Faster
server.

Or click to choose. Up to 2 GB, and the upload resumes if the connection drops.
.ytd .yft .ydr .ydd .ymap .awc .rpf .glb .zip .rar .7z
The workbench
17 tools. Each one takes a file from your server and hands back what it should stream. The CodeWalker and OpenIV work runs on our machines.
Texture Optimiser
Half the memory, none of the blur
Oversized textures are what make a server hitch when a car drives in. The optimiser resizes, recompresses and rebuilds the mip chain of every dictionary, and gives you back a file with the same name.
Open the toolThe whole game,
piece by piece
Search a model, look at it, copy its name and hash. The pictures are public; the 3D view needs a free account.
The map, object by object
717,084 placements, 48,505 models, 382 interiors and 10 map styles.
The Studio: dress them, make them dance
Every ped of the game, with its outfits, the catalog's clothes, tattoos and animations.
Before you drop a file
Is it free?
Yes, every tool is free while FiveMLab is in beta, with no account. Paid plans will come later for heavy use; what you made during the beta stays yours.
Do I need Blender, CodeWalker or OpenIV?
No. The files are read and rebuilt on our servers by gta_tool, a GTA V asset engine. You only need a browser, on any OS.
Who can see what I upload?
You, and FiveMLab admins, who can open uploaded files to check for abuse; each time is logged. Other visitors cannot see them. Files are deleted after 7 days without use, and are never shared.
Can I paste a GTA5-Mods link?
Yes, for vehicles: the viewer downloads the mod itself, shows every car of it in 3D and gives you a FiveM resource. An add-on dlc.rpf is converted for you.
What about escrowed (Tebex) resources?
Encrypted files cannot be read or converted. The Escrow Checker tells you which files of a resource you can edit.
How big can a file be?
Up to 2 GB per file. Large uploads are sent in parts and resume if your connection drops.
Free during the beta — no account
Lighter cars.
Faster
server.
Vehicles, textures, props, maps and audio. Drop a file in your browser and download what your server streams as it is. The CodeWalker and OpenIV work runs on our machines.
Vehicle ViewerTexture OptimiserProp CreatorMap OptimiserTexture ExtractorModel Converter
New · GTA5-Mods import
Any GTA5-Mods car, in 3D
Paste the link of a vehicle page. The viewer downloads the mod, shows every car of it with its paints, mods and liveries, and hands you a FiveM resource, even when the author only shipped a dlc.rpf.
Sultan RS
Elegy RH8
Banshee 900R
Zentorno
KurumaHow a job runs
Raw file in.
Stream-ready out.
Four tools, four real jobs: each takes a file from your server and hands back what it should stream.
Vehicle Viewer
See the car before your players do
Drop a resource, a pack or an add-on dlc.rpf, or paste a GTA5-Mods link. Paint it from the game's colour list, fit the mod kit, roll the liveries and the dirt, then download it as a FiveM resource.
- 1Drop a .zip, .rar, .7z or dlc.rpf, or paste a link
- 2Every car of the pack is listed
- 3Paint, mods, liveries, extras and dirt in 3D
- 4Download a resource FiveM can ensure
Paint · Race orangeLivery · 2 / 4Texture Optimiser
Half the memory, none of the blur
Oversized textures are what make a server hitch when a car drives in. The optimiser resizes, recompresses and rebuilds the mip chain of every dictionary, and keeps what the game needs sharp.
- 1Drop a .ytd, or a model with embedded textures
- 2Pick a size cap and a format
- 3Every texture is resized and its mips rebuilt
- 4Download the lighter file, same name
Prop Creator
Any 3D model to a spawnable prop
Bring a GLB from Sketchfab or Blender. You get a .ydr with its textures and a .ytyp, packed as a resource you can ensure straight away.
- 1Drop a .glb
- 2Set the name and the scale
- 3The model, textures and archetype are built
- 4Download the resource
Archetype · ytypTextures · embeddedMap Optimiser
Stop maps loading from across the city
A map that keeps every bench and bin in memory from a kilometre away costs every player near it. Cap the view distance of what does not need it, keep the landmarks, and check the LODs.
- 1Drop a .ymap
- 2Set a distance cap for small props
- 3Entities and extents are rewritten
- 4Download the fixed .ymap
Is it free?
Yes, every tool is free while FiveMLab is in beta, with no account. Paid plans will come later for heavy use; what you made during the beta stays yours.
Do I need Blender, CodeWalker or OpenIV?
No. The files are read and rebuilt on our servers by gta_tool, a GTA V asset engine. You only need a browser, on any OS.
Who can see what I upload?
You, and FiveMLab admins, who can open uploaded files to check for abuse; each time is logged. Other visitors cannot see them. Files are deleted after 7 days without use, and are never shared.
Can I paste a GTA5-Mods link?
Yes, for vehicles: the viewer downloads the mod itself, shows every car of it in 3D and gives you a FiveM resource. An add-on dlc.rpf is converted for you.
What about escrowed (Tebex) resources?
Encrypted files cannot be read or converted. The Escrow Checker tells you which files of a resource you can edit.
How big can a file be?
Up to 2 GB per file. Large uploads are sent in parts and resume if your connection drops.
Drop a file and see what
your server gets.
No account, nothing to install. Takes about a minute.
.ytd.yft.ydr.ymap.awc.rpf.glb.zip.rar.7z
Open the hub









