Free during the beta — no account
Lighter cars.
Faster
server.
Vehicles, textures, props, maps and audio. Drop a file in your browser and download what your server streams as it is. The CodeWalker and OpenIV work runs on our machines.
Vehicle ViewerTexture OptimiserProp CreatorMap OptimiserTexture ExtractorModel Converter
New · GTA5-Mods import
Any GTA5-Mods car, in 3D
Paste the link of a vehicle page. The viewer downloads the mod, shows every car of it with its paints, mods and liveries, and hands you a FiveM resource, even when the author only shipped a dlc.rpf.
Sultan RS
Elegy RH8
Banshee 900R
Zentorno
KurumaHow a job runs
Raw file in.
Stream-ready out.
Four tools, four real jobs: each takes a file from your server and hands back what it should stream.
Vehicle Viewer
See the car before your players do
Drop a resource, a pack or an add-on dlc.rpf, or paste a GTA5-Mods link. Paint it from the game's colour list, fit the mod kit, roll the liveries and the dirt, then download it as a FiveM resource.
- 1Drop a .zip, .rar, .7z or dlc.rpf, or paste a link
- 2Every car of the pack is listed
- 3Paint, mods, liveries, extras and dirt in 3D
- 4Download a resource FiveM can ensure
Paint · Race orangeLivery · 2 / 4Texture Optimiser
Half the memory, none of the blur
Oversized textures are what make a server hitch when a car drives in. The optimiser resizes, recompresses and rebuilds the mip chain of every dictionary, and keeps what the game needs sharp.
- 1Drop a .ytd, or a model with embedded textures
- 2Pick a size cap and a format
- 3Every texture is resized and its mips rebuilt
- 4Download the lighter file, same name
Prop Creator
Any 3D model to a spawnable prop
Bring a GLB from Sketchfab or Blender. You get a .ydr with its textures and a .ytyp, packed as a resource you can ensure straight away.
- 1Drop a .glb
- 2Set the name and the scale
- 3The model, textures and archetype are built
- 4Download the resource
Archetype · ytypTextures · embeddedMap Optimiser
Stop maps loading from across the city
A map that keeps every bench and bin in memory from a kilometre away costs every player near it. Cap the view distance of what does not need it, keep the landmarks, and check the LODs.
- 1Drop a .ymap
- 2Set a distance cap for small props
- 3Entities and extents are rewritten
- 4Download the fixed .ymap
Is it free?
Yes, every tool is free while FiveMLab is in beta, with no account. Paid plans will come later for heavy use; what you made during the beta stays yours.
Do I need Blender, CodeWalker or OpenIV?
No. The files are read and rebuilt on our servers by gta_tool, a GTA V asset engine. You only need a browser, on any OS.
Who can see what I upload?
Only the browser that uploaded it. Files are deleted after 7 days without use, and are never listed or shared.
Can I paste a GTA5-Mods link?
Yes, for vehicles: the viewer downloads the mod itself, shows every car of it in 3D and gives you a FiveM resource. An add-on dlc.rpf is converted for you.
What about escrowed (Tebex) resources?
Encrypted files cannot be read or converted. The Escrow Checker tells you which files of a resource you can edit.
How big can a file be?
Up to 2 GB per file. Large uploads are sent in parts and resume if your connection drops.
Drop a file and see what
your server gets.
No account, nothing to install. Takes about a minute.
.ytd.yft.ydr.ymap.awc.rpf.glb.zip.rar.7z
Open the hub